Peggle 2 can be both joyous and addicting. It can also be absolutely infuriating. This is one of those times.
November 12, 2013 – 5:59 pm
Last week I had a chance to visit the Xbox One downtown Toronto pop-up store that was showing off a load of games to the media. The two story storefront had a barrage of televisions as you entered, showing all that the XBO has coming at launch and soon after. While I wasn’t able to get hands-on with every game, I was able to spend time with a few and keep an eye on others while they were being played. There’s plenty I want to say, but the NDA I had to sign upon entering had a list as long as my arm of things I’m not allowed to mention. I’ll try my best to get across what was shown without spoiling too many things. And yes, there were things I saw there that I wish I hadn’t seen for spoiling it for myself–particularly in Dead Rising 3.
October 24, 2013 – 10:43 pm
Unholy Heights Review
Author: Eric Pinero
The Devil is a short, balding man with glasses. He spent his savings on a tenement in order to rent the rooms to monsters. This is part of a nefarious plot to use his tenants as an army in order to take over the world. That is the premise of Unholy Heights, the 2D Tower Defense/Apartment Management Sim from indie developer Petit Depotto.
October 15, 2013 – 4:44 pm
There’s a strange man who likes getting his tap on –over and over over and over– north of the Alamo Sea.
October 8, 2013 – 4:09 pm
Beyond: Two Souls Review
A hodgepodge of scenes that form a fascinating tale.
Author: Jeff McAllister
I cannot remember the last time I played a game that had such tonal swings between being absolutely creepy and curious, and being so incredibly boring. I have also never dreaded writing a review in the past as much as I have this one for fear of ruining any part of the story with inadvertent spoilers while trying to explain what makes Beyond: Two Souls such a fantastic—and tedious—game. Developer Quantic Dreams, the creators of Indigo Prophecy and Heavy Rain have successfully created the next evolution of its unique style of gameplay—taking what worked from previous games and removing –for the most part—what didn’t, leaving an end product that is head and shoulders above its predecessors.
September 4, 2013 – 10:09 pm
On the twitters today, Hideo Kojima, the Vice-President of Konami Digital and creator of the Metal Gear series announced that there would be a full CG data reveal for a character from the upcoming Metal Gear Solid 5: The Phantom Pain. In the earlier tweets, he said that he was asked for more information about a certain character, but was not allowed to give the information to an individual. As such, he has decided that on Friday, September 6th at at midnight (PST) he will officially release the CG data on the Konami portal to the general public.
September 4, 2013 – 8:56 pm
Disney Infinity Review
Addictively fun but could be dangerously expensive.
Author: Jeff McAllister
After its release, and once the initial skepticism passed, Skylanders — the experimental amalgam of collectible toys and videogames — proved to be a huge success for Activision and demonstrated that there was massive money to be made with the idea. Disney Infinity has taken the same approach as Skylanders did, except instead of creating entirely new characters that no one has ever heard of, Disney already has an exceptionally popular stable of characters at their disposal to pull from, making it an absolutely incredible and endless pairing between toys and videogames for players of all ages.
August 27, 2013 – 10:39 pm
Splinter Cell: Blacklist Review
Author: Jeff McAllister
After the more action-oriented gameplay of Splinter Cell: Conviction, SC fans were worried that one of the best stealth series around would be headed in that direction for future releases. Thankfully, developer Ubisoft Toronto has stuck true to the game’s roots with the release of Splinter Cell: Blacklist offering players the gameplay style that they are most comfortable with; be it sneaking through vents while shooting out lights, going all-out and mowing down enemies as they appear, or mixing things up with a little from column A and a little from column B. Blacklist touches on just about everything great from the previous games and combines them all into one solid package.
August 23, 2013 – 2:08 am
-an abnormal fear of death.
In case you were wondering what Thanatophobia meant, we decided to kick off the news with the definition of it. Now that we are all on the same page, Developer “Death Knell Games” is working on a third-person survival-horror game that runs along the lines of Silent Hill X Resident Evil X Condemned. Sound ambitious? It certainly does, but it also seems to be coming along nicely. To check out the game, we’ve posted a trailer for it below which is composed of all actual gameplay in its beta form. For more information–screenshots and the like, be sure to check out their Facebook page (since their official page hasn’t been updated in over a year. For shame!)
August 22, 2013 – 7:43 pm
Some of you may have caught my Let’s Play of Part One of The Last Door I did a while back, and while the first part didn’t dig to far into the series, the developer behind the game, The Game Kitchen, has released a new trailer that gives a little more insight to the game.
The free-to-play, point-and-click, adventure horror game is now up to chapter 2, which can be played directly through their site, and is well worth checking out–if not for the fact that it is a unique take on the genre. You can watch the trailer below and then head over to their site to play the first chapter for free!